3D artist and art lead blending design vision with technical precision. Skilled in shaping concepts from early sketches to fully realized worlds — combining hard-surface and organic modeling, procedural workflows, and advanced shader development. Passionate about building distinctive stylized and realistic environments that balance artistic intent with technical excellence.
Strong technical foundation in Unreal Engine 5, including real-time rendering, Nanite, path tracing, PBR, UDIM, procedural workflows. Proficient in optimizing assets and authoring complex shaders (HLSL/GLSL) to ensure high-quality visuals at scale.
Proven ability to build and maintain pipelines, develop custom tools, and support cross-functional teams. Experienced in team leadership, mentorship, and technical direction within agile production environments.