Jozin Z Bazin
Jozin Z Bazin
Lead 3D Artist/ Generalist/ Open to opportunities
Belgrade, Serbia

About

3D artist and art lead blending design vision with technical precision. Skilled in shaping concepts from early sketches to fully realized worlds — combining hard-surface and organic modeling, procedural workflows, and advanced shader development. Passionate about building distinctive stylized and realistic environments that balance artistic intent with technical excellence.

Strong technical foundation in Unreal Engine 5, including real-time rendering, Nanite, path tracing, PBR, UDIM, procedural workflows. Proficient in optimizing assets and authoring complex shaders (HLSL/GLSL) to ensure high-quality visuals at scale.

Proven ability to build and maintain pipelines, develop custom tools, and support cross-functional teams. Experienced in team leadership, mentorship, and technical direction within agile production environments.

Skills

Hard Surface ModelingCharacter DesignShadersEnvironment DesignProgramming

Software proficiency

ZBrush
ZBrush
Blender
Blender
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Maya
Maya
3ds Max
3ds Max
3DCoat
3DCoat
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Visual Studio
Visual Studio
Photoscan
Photoscan
C#
C#
C++
C++
Marmoset Toolbag
Marmoset Toolbag
Nuke
Nuke

Reel

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